Games built to satisfy—where skill is rewarded and every session pulls you back for one more run.
I'm a gameplay animator with 10+ years in the industry, now building my own solo studio. I've had the privilege of working on 2XKO at Riot Games, MultiVersus at Player First Games, Ark: Survival Evolved, and the BAFTA-winning What Remains of Edith Finch.
After years of bringing other teams' visions to life, it's time to build something personal—games that prioritize moment-to-moment satisfaction and make every action feel incredible.
Responsive, weighty action where positioning and timing matter.
Systems that demand attention and reward mastery.
Every frame communicates impact and intent.
Runs that feel fresh and strategies worth exploring.
Solo extraction hunting inspired by Monster Hunter and Arc Raiders. Drop into hostile environments, hunt deadly enemies, and extract before time runs out.
Explore hand-crafted biomes—each with its own ecosystem, threats, and secrets. Master technical, weighty combat built around commitment and precision.